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Vanilla World

Update: I think I have got multi world nether to work. There are currently nether for world, world_old, and world_vanilla.

Nether should work, for the most part in those worlds.
There are some odd issues with portal creation, and location atm, if you can't get the portals exactly where you want them you will have to have a owner link the portals directly.


 

 

Vanilla World is now available for play.

  • -When you are in this world, most commands are disabled. Like tpa, home, mvtp, etc...
  • -For owners and admins, most "Server management" commands are still active.
  • -You may only exit using the provided "portal" at spawn.
  • -Nether does not work with Vanilla World. (I will be looking into getting this to work, but no promises)

It's hard to enforce a clear inventory, so we ask you to not bring large amounts of stuff there.
Remember, vanilla world was created so there is some sort of "community". Build/Play nice.
Build any where, but not like 100000's of blocks away. (In my opinion)

Other news:

We have a new stats plugin, Please check it out by using the stats link on the left.

Vanilla world caused the owners to rewrite the permissions file. There are some errors, and things that were overlooked. So don't get worked up if something is not working, let us know if its not one of the disabled things below.

Disabled: (mostly applies to admins)
time - Causes issues. -Owners only now.
gamemode - use /gm please!
gm others - Ask an owner to gamemode some one else.
OP - OP removed from admins atm.
Commandblocks - OP only, see above.

There are reasons for the above, but they aren't set in stone.

Network temporarily hosed…

I did something dumb on my end box,  effectively borking my network.   I will fix it as soon as I get home.

UPDATE: Fixed. My name can officially be "AnIdiot" for the next few days.

Server down

Yes the server is down. I can't restart it. Surf has been notified.

Update: We're back!

Surf’s thoughts on the homes debate

So, just some thoughts. I've heard the discussions, but I think there's some global consequences to think about.

It seems to me that the more/less homes discussion is a consequence of a different discussion...what's really going on here is people want to do more of a local-community-vanilla style build, whereas homes, tp, and excessive use of creative turn the game into a "go off on your own and build creatively" situation. The arguments I've heard for cutting homes down basically boil down to this...

...and that's ok, but I have a concern about that. We never had that as a rule, and to now be like "hey people way out with your own builds, now you can't bounce back to them easily because other people want to play like this" that sucks. Part of the unspoken promise of this server is if you do insane long-term builds, we'll do what we can do to protect them. Playing on a server for 2 months and then having it disappear sucks...we are a 2.5 year old server and that's an implicit promise in our model.

/home is just a way to bounce to a far away location without having to walk...in a way it's no different than /tpa or /tpahere...or /mv_tp or /spawn for that reason. I don't feel that cutting out /home would solve the problems/complaints, and at the same time it would dramatically change the game for people who are just doing their thing. Also, to cut homes out, to actually accomplish anything other than annoy people with a bunch of homes, we have to cut out other commands as well.

There's a compromise in here somewhere though. I understand the need for a more-vanilla, command-less experience. Lots of ideas have been bounced around...second server, with some hack to tie in the chats and stuff? That's 2x the maintenance, 2x the bandwidth, 2x the cost, it's easier to upgrade a vanilla server than a plugin-based server, member changes have to be made 2x...it just sucks. It's a crappy solution, and it'd be a hard fork in the community.

There's been an idea I've floated for a while...I think it's the best compromise, but it's a big ass technical hurdle. How about a vanilla world. While in this world...no commands will work other than /msg and such. You can't /spawn, /home, /tpa, /tpahere, etc. You can't /mv_tp in/out. The only way in or out would be a command block in main world spawn...that would enforce a /clearinventory before sending you, and the only way out without dying would be a command block in vanilla world spawn. There's some shortcomings here...there'd be no working nether/end portals (as is the case with any multiverse world). Also...we'd knock out any Admin commands in this world...just owners for maximum control of grief-fixing and such. (though I don't think we can do a by-world /deop...) I need to do some research, but at the minimum I would like to demo this idea...expect me to build a "vanilla world hub" somewhere in spawn soon to test the command block setup.

There was another idea I had recently and hadn't even talked to Mike about yet...but I haven't thought it all the way through yet. We make a new class of /Member, maybe called /Member_Vanilla, with the reduced permissions set...then members can request to be in one or the other. Basically, you could elect to be in a group of people with more restricted gameplay modes...which kind of locks you to the type of gameplay people are requesting. This then also doesn't bother people (like pwn) that build far and are just keeping to themselves.

Thoughs? Nothing is decided yet.

Homes DIscussion

There has been a discussion about changing the homes system.

I've added the poll below so that you may cast your vote about this.

PS, The result of the poll, is up to the owners to decide to implement, or not ;)

[poll id="21"]