Well i think that works well
hi guys, i made a mob trap using the zombie spawner just outside of noob spawn (turn left from the dome) and well.... lets have a look at the results
i got 2 and a half stacks of rotten flesh, mmmmm yummy!
hi guys, i made a mob trap using the zombie spawner just outside of noob spawn (turn left from the dome) and well.... lets have a look at the results
i got 2 and a half stacks of rotten flesh, mmmmm yummy!
So I've been thinking. We voted to keep main world, clear and update "update map," and make a 1.0 map. I never understood the whole specific 1.0 thing...it's just a point rev of the game really. Do we need a permanent map there?
Then I got to thinking. I'm loving 1.0 single player...hunting for stuff like a noob. Why can't we bring that to multiplayer? It brought me to the idea of treating the 1.0 map as a protected environment to play the actual game as a group.
Here's some parameters I thought of for this experience:
Basically, we go in as a group, set up a necessities-only shop, make as-needed teams (think "you three...we need a lot of wood" "you two, hunt for ender pearls" "can the four of you make a wheat farm and stock us up?") We could even have a planned out nether expedition (for a 1.0-specific nether)
What think you?
[poll id="15"]So here's what's going down. Since Bukkit is refusing to cooperate, I'm going to drop the mail system until after the recommended build is released. During this time, I'll be making archives of all the people who have used the server. This will make it easier on me to choose who's next in line for a letter. Sorry, Pirate, but no letter this week!
Nobody wants to write you a letter, Surf. :(
Next week is... Pirate! E-mail your letters to grahamcfoster@gmail.com by Thursday for them to be sent.